Showing posts with label esports. Show all posts
Showing posts with label esports. Show all posts

Wednesday, January 2, 2019

Happy New Year

2018 was a whirlwind for both me and my family.

I could write a novel about all the firsts, all the highs, all the lows, lots going on.

So instead, I'm making a bunch of top 5 for 2018.


Wednesday, September 26, 2018

Esports and Higher Education

So I make no secret that I am a professional in higher education. I try to separate out that part of my life from my blog and twitter, which is normally filled with esports, video games, pics of my baby, etc...

Recent events lead me to see if there was any research on esports and higher education. Surprisingly, there was not as much as I thought there would be. Obviously, the news articles and "experts" flooded the general search, but actual published, researched articles were not as numerous as I had maybe hoped. Most of what I saw related to the sports side of things; considering it a sport, which I believe it is, and how it can benefit intercollegiate sports within higher education.

Part of me now wishes I had waited to do my master's degree so I can write another paper or two about this.

Because while inserting a new sport or program of any kind is a great idea, making it thrive as a part of the university's culture is another. I'm not talking about the student side, which is still important, I'm talking about the nitty-gritty hierarchy, unwritten-rule politics that happens on the back-end.

In esports, as a profession, the political climate is way different than that of a higher education institution. I have seen this first-hand in helping BreakyCPK with his dealings, contracts, negotiations. I have said several times in several different scenarios that things would be handled differently if this was happening in a university setting. Good and bad.

Most publicly funded universities have a set of rules, regulations, processes, oversight etc... that esports just does not have. You have to be so very careful about what goes on during events and online for liability reasons. If anyone affiliated with a university said or did some of the controversial things I have seen professional esports players and streamers do, it would be an absolute nightmare for the university. Even Breaky, I find myself scolding him for things he says in certain ways, worried about potential fallout or repercussion. To which he normally replies, that's just how it is in esports.

Many well-intentioned higher education professionals jump right in to esports, with their eye on keeping up with what students want (recruitment and retention) and making a profit. They will hire either sports professionals who know a little about esports, or hire esports professionals or streamers who know little to nothing about higher education.

The former leads to an abundantly common misspelling of "esports" as "eSports" Ironically, it is the AP Style Guide, a leader in higher education writing standards that settled that argument a year ago:

Many articles I dug up that were positive in nature talked about diversity of students as a result of introducing esports as a sports program. That, plus revenue generation, number boosting and overall increase of morale sets the tone that esports within higher education is a smart move.

Overall, my opinion is, that a well managed esports program at a higher education institution is a fantastic idea. With the proper amount of care, it can be a huge boon to the university. Like a very good football team, it can put the college or university on the map.

Sorry for rambling. I have all these thoughts that I have to stick somewhere. I have a unique insight to both worlds, and to see it become a possibility to merge the two is absolutely fascinating to me at the "data-loving-research geek" level.

Wednesday, August 29, 2018

A Double Whammy

Who's big idea was it to have both the WoW expansion AND TI8 be at the exact same time?

Probably someone who wants our family to not get ANYTHING productive done this month.


As many of you probably figured out, Breaky did not make it to TI8 this year as talent. But that was good news for us, as we got to have more time with him at home! Kinda. 

I no longer play WoW, though I did try a while back. Even had a two-part blog experience as a result. Part I, Part II. I also did a little piece about being a WoW Widow. 

Between WoW and TI8, attentions were diverted, to say the least. So we made it a family affair!

TI was always on the TV in the living room, and Breaky was usually somewhere playing WoW at the same time. Within earshot of course! We made sure BabyCPK wasn't always in front of a screen, with equal family, bath, feeding and story time. It's all about that balance! 




Watching the finals! 

Watch party for the finals! 


Friday, June 15, 2018

Fortnite and Esports: Thoughts






Breaky and I finished up eating on Tuesday the 12th and made plans to continue our Marvel CU run through with Thor: the Dark World .

Breaky quickly realized that it was actually the night that E3 was hosting the Fortnite Pro Am at E3. The Pro Am at E3 was Fortnite's big debut in to esports for the game, combining pro streamers and players with celebrities who play the game. All proceeds and winnings went to charities of the players' choosing.

Recently, Epic Games announced it would be providing a $100,000,000 prize pool for their first year of esports. The big question remains, though, is how they are going to divide that up and with how many games/tournaments. Epic Games stated it will not be in a league format, like that of Overwatch, and will be open to everyone. They, however, have given little details as to what kind of games/tournaments. Will they continue with this celebrity trend? Groups of two? Teams of 2+? Individual/solo tournaments? Personally, I'd like to see teams of more than two. But I digress.

Tuned into the stream, only to realize that it is unfortunately already a half hour late to start. We both can empathize, we have both been a part of and witnessed how things can go behind the scenes at esports evens. However, being it's first inaugural esports event, it did not bode very well.

I was  most interested in how the spectating was going to happen for this game. If you are not familiar with Fortnite or any kind of battle royale style game, think Hunger Games, but with building supplies, pinatas and emotes. Oh, and weapons.  Which means you have 100 people in different points of the map doing different things, and battles happening everywhere, or nothing happening. Turns out, it took quite a while for us to find out. Pre-game shenanigans occurred, like interviews, crowd shots, information about who's competing.



When the competitors came on stage, no formal introduction was done. Just commentating on specific people if the casters happen to notice. Read: if you were not Ninja, Marshmellow or Joel McHale, you got very little screen time. I think this annoyed Breaky the most, was the very disjointed announcement of competitors on stage.

When the games actually started, I have to say, for the most part I was pretty impressed. The spectating was better than what I had imagined. I think the only complaint that either of us had was the fact that the system did not yet have the capability of alerting when a big fight was underway, similar to the HoN system, which still has one of the best spectating systems in place. Not that we are biased or anything.

Overall, we were entertained. Not surprisingly, Ninja and Marshmellow took home the "gold"




Not going to lie, I did play Fortnite: Battle Royale when it was just a free-to-play add-on to the original game: Fortnite, which was debuted at E3 last year, and both Breaky and I were interested in it. It was a zombie survival game in which you can build structures and traps to destroy the impending zombie waves. It seemed that the Battle Royale option was a tag-on to get people interested and to ride the wave of success PUBG was having. Breaky and I and a few friends played probably for a few weeks, enjoying the game very much. Personally, I wasn't very good at the whole building things, which you have to be now to be any good at it whatsoever. It has definitely changed, and I don't think I would be any good anymore. How hipster is that of me to say? I liked this game before it became popular. Ha.